For years, one sentence could summarize Apple's stance on its computer line: the Mac does not need a touchscreen. Then, on Wednesday, the company released a new MacBook Pro in which touch is presented as one of the headline features, and the industry's collective eyebrow went up. Wired magazine asked the people in charge why the position changed. The answer, from CEO John Ternus, hardware chief Johny Srouji and marketing chief Greg "Joz" Joswiak, is less about abandoning a principle and more about a backlog of engineering problems finally closing. Below is what they said, how to read it, and why the shift may matter more to your next laptop decision than it first appears.
In the interview with Wired, three of Apple's most senior product leaders walked through the reasoning behind bringing touch to the Macintosh: CEO John Ternus, hardware head Johny Srouji, and marketing head Greg "Joz" Joswiak.
Faced with the question of why Apple had broken one of its longest-standing taboos and shipped a Macintosh you can poke, Ternus laughed and offered a one-line reaction: "Who would have thought it?"
Ternus was careful about where the touchscreen sits in the hierarchy of the Mac. The heart of the experience, he said, is still indirect input through the trackpad and keyboard, but "sometimes, touching the screen is more comfortable and more convenient."
He described Apple as treating touch as an addition to the MacBook Pro rather than a feature bought by giving something up in the design: "We needed to make sure that adding touch would not lower the quality of the product in any way. It does not make it heavier, and it does not make it thicker. That was achieved together with the OLED display, which is the best display we have ever put into a Mac. All of those advantages come together in one machine. And, yes, it also supports touch."
For ordinary readers, the practical takeaway is simple: the company is asking you to think of the touchscreen as a shortcut, not as a replacement for the way the Mac has always been operated.
Srouji supplied the technical half of the answer, and it is easier to translate than it sounds. Progress over the past decade, in display technology, in custom silicon and in the software architecture that ties them together, is what let Apple ship a touchscreen Mac while meeting its own bar.
"Ten years is a very, very long time," Srouji said. "A lot of things have changed, whether it is display technology, custom silicon, or other areas. In the end, the convergence of chip, display technology and software architecture reached our standard. I want my engineers to be constrained by the laws of physics, not by imagination or by a schedule."
A loose analogy: for a long time the ingredients on the shelf did not exist yet. Rather than bolt on a compromise, Apple waited until the separate parts could meet in the middle, and only then committed to the change.
Joswiak pointed at something softer than silicon: changing habits. The Mac is increasingly bought by people who arrived at computing with touch as their first instinct.
"Most professional users own an iPad, and almost all professional users own an iPhone," Joswiak said. "So they are already fluent in touch. Now there is a generation of young creators and young users working on our MacBook Pro, and they expect to be able to touch the screen directly."
| Aspect | The long-standing position | What Wednesday's MacBook Pro signals |
|---|---|---|
| Input model | Keyboard and trackpad, indirect input only | The same core, with touch as an optional direct path |
| Display | Touch rejected on quality grounds | An OLED panel Ternus calls the best display put into a Mac, with touch included |
| Weight and thickness | A feared compromise | Explicitly denied: not heavier, not thicker |
| Audience | Written for a keyboard-first user | Written for people who already carry an iPad and an iPhone |
| Why now | The standards were not met | Chips, display and software architecture finally converged |
Yes, and that is why the move reads as a reversal. The criticism of the old position was quality; the interview is Apple's explanation of why that criticism no longer applies.
No. Ternus kept indirect input at the centre of the Mac experience, and used his own wording for the change: sometimes, touching the screen is more comfortable and more convenient.
Srouji's answer is time and technology. He called ten years "a very, very long time" and credited the convergence of chip, display technology and software architecture for finally reaching Apple's standard.
A good deal, according to Joswiak: most professional users own an iPad and almost all own an iPhone, and a generation of young creators on the MacBook Pro expects to touch the display directly.
According to Ternus, no. He said adding touch did not lower the product's quality in any way, did not add weight, did not add thickness, and arrived together with the OLED screen he called the best display Apple has put into a Mac.
All three executives were speaking in a Wired interview. This article summarizes that discussion; anything about the product itself is best confirmed with Apple directly.
The most interesting thing about Wednesday's MacBook Pro is not the glass you can poke. It is the argument Apple chose to make about its own standards. "Who would have thought it?" is a joke, but the substance underneath it is a company saying that objections it held for a decade have been retired by a decade of engineering, and that a feature can now be added instead of traded for. If you are a keyboard-and-trackpad person, nothing here is being taken from you. If you reach for screens by reflex, one more door has opened.
Written by Sarah Chen for Tech Daily, published on MyTechDailyNews. Story suggestions and questions: hello@techdaily.com